
Solo
Offline and anywhere: you against the floor.

Loot up and come back stronger
Tarnix is an action loot RPG for iPhone. You play with one thumb in portrait: descend ten worlds of 15 floors, with a boss on 5, 10 and 15. Play solo or in local Wi-Fi co-op for two to four players.

Six pieces of loot, and what each one means for you.
You pay once and it is all yours: no ads, no in-app purchases, and no connection needed when you play solo.



Five heroes, each with their own style. Everyone starts with the bow and anyone can use any of the seven weapons.

Where everyone starts
No perkNo perks, no drawbacks: the baseline, and the hero you start with.

Takes whatever they throw
Second wind+25% health and you survive one lethal hit per floor. In return, you move 8% slower.

All or nothing
Critical strike+20% damage and one in four shots is a crit. In return, you have 10% less health.

They won't touch you
Reflexes+18% speed, +12% fire rate and you dodge one in five hits. In return, you deal 8% less damage.

Earned by finishing the season
MultishotYou fire one extra projectile, but each hits 18% less. You get them by finishing The Path.
Coming later: races and classes with their own talents
Front line, steel and grit
Arcane power from afar
Keen eye, light step
The elements on their side
Faith and shield
Nature as a weapon
Android, iPad, Mac and PC
Ideas in development: they may change or not happen, and are not part of the current game.
Each world is one run of 15 floors with a boss on 5, 10 and 15. They open in order: the next one when you finish the one before.

Where the climb begins
Toasted stone and torchlight: a lived-in place, still standing.

Someone's been digging a long time
Split rock and oil lamps.

What the tower kept below
Damp stone and will-o'-the-wisp fire.

Black water running nowhere
Black water, flooded stone and cold blue light.

What kills you upstairs was made here
Red-hot iron: the brightest place in the game.

Hanging, and long unwatered
Overgrown green, with light filtering through the leaves.

Those who got no further
Bone and lime under flat light.

Locked from the inside
Dull gold in the dark.

It rings by itself, and not on the hour
Bronze and air: high, bright and exposed.

The final stretch
Almost colorless.
What makes you stronger between descents, with the game's own numbers.
16 gear slots, 6 rarities and a 60-piece bag. Upgrade what you wear with gold and break down what you don't.
One per slot, each with its own name. Every one breaks a rule of the game at a price.
The Echo, with 6 pieces and effects at 2, 4 and 6 worn.
Your character climbs to level 70, and that is when high rifts open.
Three branches of 20, each ending in its own capstone. There are not enough points for everything: you have to choose.
You wear 2 at a time: each gives an edge and charges a price. They are inscribed with gems.
Easy, Nightmare and Inferno: 30 campaign runs, with tougher enemies on the higher tiers.
They open at level 70 and run against a 4-minute timer. Level 150 is the end.
They raise the toughness of normal rifts, and also the gold and experience.
Two ways to go down, both with the full game.

Offline and anywhere: you against the floor.

2 to 4 players on the same Wi-Fi, each with their own copy, hero, weapon and name.
Short answers, about what the game really does.
An adventure run is one world: 15 floors, with a boss on 5, 10 and 15. A normal rift is a map of five rooms with no timer, and a high rift is played against a 4-minute timer. We give no figure in minutes for the adventure.
The campaign is 30 runs: 10 worlds on each of the three tiers, Easy, Nightmare and Inferno. After that come the rifts up to high rift 150, the 16 Torments, Ascent, Mastery and the 34 achievements. We give no hours.
Not to play solo: the game makes no network requests and carries no third-party SDK. Game Center, for achievements and leaderboards, needs you to be signed in on the iPhone; without a session the game works the same and simply uploads nothing. Co-op needs everyone on the same Wi-Fi.
Tarnix is made for iPhone only, in portrait, on iOS 17 or later. There is no iPad version today.
It is in our plans, with no date yet. We will announce it in the patch notes.
No: it is a one-time purchase, with no in-app purchases and no ads. The game uses StoreKit only to ask, after a victory, for a rating through Apple's native sheet (Apple limits it to three times a year); there are no products and no store. The Path has no paid lane: all its rewards are collected by playing.
On your iPhone, with no account. Tarnix does not sync through iCloud or save games in Game Center, which only receives achievements and rift bests. An adventure in progress is saved at the start of every floor and when you leave the app; a rift is not saved: if you leave it, you lose what you had earned.
2 to 4 players on the same Wi-Fi network. Whoever hosts the game gives out its address and the others join with it; no account or Game Center is needed. Each player needs Tarnix on their own device, and everyone must be on the same version of the game. iOS will ask for local network permission: "To play together, Tarnix looks for other players on your network." It does not work outside the same network.
"Dying erases nothing: you keep your gold." You can revive by paying in-game gold, not real money; each revive costs twice the previous one.
Heroes are bought with gems, which you earn by finishing new worlds and from rift milestones; weapons are bought with coins. The Herald can only be had by finishing The Path.
There are 5 in Game Center: High Rift for solo, duo, trio and squad, and "Race to Level 70" (the time it takes to reach level 70). Inside the game, Records shows your own bests.
Spanish and English. By default it picks Spanish if the iPhone is set to Spanish and English in any other case; you can change it in Settings.
Left-handed mode, rarity marks (one shape per rarity, on top of color) and settings to turn off screen shake, vibration, hit flashes and damage numbers.
There are no accounts and no servers of my own, and the app sends me no data. Game Center achievements and scores are stored by Apple. If something breaks, write to me and I will fix it.
Get Tarnix on the App Store and start your first run.
Now on the App Store(opens in a new tab)